Teach Government Through Action.
Stop lecturing about gridlock. Make them live it. The ultimate immersive simulation designed for AP Government classrooms.
The Speaker of the House is threatening a government shutdown.
Statecraft is used in over 600 education institutions
Complete Simulation Control
You are the Game Master. We handle the math.
Custom Scenarios
Adjust difficulty, crisis frequency, and turn length to fit your schedule.
Real-Time Monitoring
Track every trade, treaty, and message in real-time.
Instant Assessment
One-click grading reports exportable to any LMS.
Simulated Politics. Real Stakes.
"Statecraft is the best tool I've ever used. Even my most passive students logged in voluntarily outside of class—because the simulation kept creating teachable moments."
Rory Simpson
Social Studies Teacher, Griswold High School (OR)
"We use Statecraft U.S. Government 2.0 as the culminating assessment for our entire cohort. Students become executive officials, Congress, and media—turning the course into a living government."
Scott Pangrazzi
Upper School Social Studies Teacher, University Liggett School (MI)
"It scaled to hundreds of students in a high-diversity context. They practiced decision-making under constraints and coalition building—exactly what textbooks struggle to measure."
John Sigren
Government & Public Administration CTE Teacher, Houston ISD (TX)
"Very few worlds end up solving the common problems—it shows how difficult it is to put aside your own interest. Students remembered the lessons years later."
Tom Lavoie
Social Studies Department, Bristol Eastern High School (CT)
The AI Firewall
The Essay is Dead. Long Live the Simulation.
Explain Madison's argument in Federalist No. 10.
Generating response...
In Federalist No. 10, James Madison argues that a strong central government can guard against the "factionalism" of smaller groups. He defines a faction as a number of citizens, whether amounting to a majority or a minority of the whole, who are united by some common impulse of passion...
Madison suggests that in a large republic, there will be so many different factions that no single one will be able to dominate the others. This plurality of interests helps protect the rights of the minority against the tyranny of the majority...
SECURE CHANNEL: K_STREET_MONITOR
ALERT: INTEREST GROUP ACTIVITY DETECTED
[LOBBYIST_ENERGY_COALITION]: Senator, if you vote for this carbon tax, our PAC will primary you. We have 50,000 jobs in your district.
[SENATOR_OHIO]: I can't survive a primary challenge. Tell the President I need a carve-out for coal or I'm walking.
SYSTEM: Factional conflict detected. Pluralist Theory in action.
AP Gov Standards Mapper
Align your curriculum with immersive simulations in seconds.
Required Foundational Documents
Length of Simulation & Class Time
Statecraft Simulations can run as a focused unit or a longer arc. For best results, we recommend 1–2 weeks per period with clear weekly routines (memos + checkpoints), while keeping most class time focused on debrief + standards mapping.
- Period 0: tutorial week (roles, dashboards, low-stakes points boost).
- Periods 1–4: each begins with a role-based briefing that sets incentives and grading targets.
- Role research: top 5 role choices + responsibilities.
- Weekly memos: reflections linking course concepts to decisions.
- Debrief: 30–60 min presentation; optional paper for deeper analysis.
- Suggested weights: 5% performance, 5% role research, 10% participation, 15–25% debrief.
- 1) Choose pacing: 1–2 weeks per period (or compress to a unit).
- 2) Assign roles: have students submit top 5 role choices (Period 0).
- 3) Set grading weights: performance + participation + debrief (copy the template below).
- 4) Run Period 0: tutorial + dashboards + “first decisions” low stakes.
- 5) Weekly routine: memo prompt + 1 in-class debrief (10–15 min).
- 6) Monitor engagement: instructor events tab + weekly emails.
- Weekly emails: summaries of play + performance.
- Instructor dashboard: student events tab for every action.
- Student dashboards: review messages + interactions.